July 23rd, 2008
(Update: The follow-up article can be found here.)
Fortunately I’ve got some money from the Computer Science faculty of the Wiesbaden University of Applied Sciences to build another (better) multi-touch table. I decided to try Tim Roth’s DSI technology. By using this technology it should be possible to use objects on the table that can be traced by a camera just like in the reactable project.
I made a photoset of this DSI multi-touch table on flickr:

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Multi-touch |
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Posted by johannes
July 14th, 2008
I’m coming from the Java world where you could ‘just’ draw Strings. However, in Flash it’s not as easy to actually draw a String on the screen.
For that purpose I use following code:
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| textSprite = new Sprite();
//automatically shows a hand as mouse cursor when the mouse hovers
//over the text field
textSprite.buttonMode = true;
addChild(textSprite);
var labelType : TextField = new TextField();
labelType.text = "Text in a line.";
labelType.autoSize = TextFieldAutoSize.LEFT;
labelType.wordWrap = true;
//copy TextField into a bitmap
var typeTextBitmap : BitmapData = new BitmapData(labelType.width,
labelType.height,true,0x00000000);
typeTextBitmap.draw(labelType);
//calculate center of TextField
var typeTextTranslationX:Number = -0.5*labelType.width;
var typeTextTranslationY:Number = -0.5*labelType.height;
//create Matrix which moves the TextField to the center
var matrix:Matrix = new Matrix();
matrix.translate(typeTextTranslationX, typeTextTranslationY);
//draw invisible rect in the background that will serve as click area
textSprite.graphics.beginFill(0xfff0000,0);
textSprite.graphics.drawRect(-0.5*labelType.width,-0.5*labelType.height,
labelType.width, labelType.height);
textSprite.graphics.endFill();
//actually draw the text on the stage (with no-repeat and anti-aliasing)
textSprite.graphics.beginBitmapFill(typeTextBitmap,matrix,false,true);
textSprite.graphics.drawRect(typeTextTranslationX, typeTextTranslationY,
labelType.width, labelType.height);
textSprite.graphics.endFill();
//... |
Update: I’ve enhanced the drawString code with a mouse listener by putting another sprite on top of it by drawing an invisible rectangle behind the text in the same Sprite. You can see/download the complete example here.
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Actionscript, Flash |
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Posted by johannes