Category: apple

A Simple Approach to App Localization using Xcode, XLIFF and Objective-C

When it comes to localizing applications for iOS or Mac OS, things get pretty quickly messed up and cumbersome. The tool support by Apple is – friendly spoking – lacking consistency. Especially if you are updating your code and want

Posted in apple, iOs, Mac OS X, Objective-C, Xcode Tagged with: apple, iOs, localization, Mac OS, Objective C, XLIFF

Provision iOS IPA App for In-House Enterprise Distribution

EDIT: Please make sure at first that you are using an enterprise account and not a normal account before following any guidelines! Provisioning an iOS app for in-house distributione is damn complicated. As my efforts to do so were eventually

Posted in apple, In-House Provisioning, iOs, iPad, iPhone

Use Intel iMac 17″ Core2Duo with External Display Only

Recently, I had the problem that the TFT display module of an 2008 17″ Intel iMac refused to work properly: The whole image was inverted and the right half stayed completely grey.

Posted in apple Tagged with: apple, hardware, imac, Mac OS X

Using a MacBook with Bootcamp in Windows XP with an External Primary Monitor

Today I came across the problem that I needed to use a MacBook with our multi-touch table the Virttable. Therefore, the screen of the MacBook must be enhanced onto a video projector that has been attached to the DVI port

Posted in apple, Multi-Touch Tagged with: bootcamp, macbook, Multi-Touch, windows xp

MBP Keyboard Assembly: Backlight illumination with FTIR

Today I have made an interesting discovery: my 2008 2.4 GHz MacBook Pro is using frustrated total internal reflection (FTIR) for the illumination of its keyboard. The background to this discovery is that I spilled a bit of salad dressing

Posted in apple, Mac, Multi-Touch Tagged with: apple, ftir, LED, Mac, MacBook Pro, Multi-Touch